RWMS mod installs like any other mod, manually or using a mod manager. Uninstallation is the same as installation, in reverse.
Bethesda for making new Fallout games Obsidian for amazing Fallout New Vegas NVSE team and Jazz Is Paris for making this mod possible Jojash, Hitman47101, Ebby Exaspimaru for testing and valuable input.
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Browse files Categories New today New recently Latest files Top files Tag search Files of the month Files without tags Add a file Manage your files Manage files you have access to Tracking centre Download history Unexpected, huh? With different look, different feel, but same functionality. To enable RWMS menu: Hold Z key (MCM configurable)To install\uninstall weapon mods: select the mod with your mouse, and press the attack key (Default LMB).
So why have I decided to release one of Project B42's features as a standalone mod? First of all, it's one of those features that doesn't require any 3D assets, it works well and it's useful as a part of the vanilla game. I don't like waiting myself, I know that feeling. Will I release other B42 features as standalone mods? To move RWMS menu around: Hold RWMS key and use arrow keys or End to reset.